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- global direction
-
- on mouseDown
- direction = "left"
- sprite(63).visible = 1
- end
-
- on mouseWithin
- if the mouseDown = 1 then
- do(the mouseDownScript)
- end if
- end
-
- on mouseUp
- direction = "stop"
- sprite(63).visible = 0
- puppetSound(3, 0)
- end
-
- on mouseLeave
- direction = "stop"
- sprite(63).visible = 0
- puppetSound(3, 0)
- end
-